Whispers and Storms

A Dungeons & Dragons 5e game In the world of Linibian States BT
12 Firstlight, K74R | Looking for Players
Maps

Maps

  • Linibi
    A continent of variety and variation, Linibi is perhaps the most variable environment found on Lia'Neir'Aratha.
Supporting Cast
  • Alathius Marshfield
    Duke of Marshfield for the past century or so. Now revealed, if his words are to be trusted, to be pursuing the renewal of the Iron Empire, and to have entered the Iron Fortress, taken the Iron Crown, and be seated upon the Iron Throne. The Iron Empire was one of the strongest forces among the Korth Horde at the end of the Korth Conquest, and a large number of the Construct army was deactivated and stored within the Iron Fortress when it was sealed nearly a century ago.
  • Cereniya
    Strange being, empowered by an ancient evil artifact. Probably thousands of years old, and now "Mistress of the Tower" ruling a valley south of the Sudarnen Badlands from a crystal tower that looks like a massive crystal spike hurled down like a meteor to blast a bit in the earth from which it rises like some terrible remnant of ancient horror.
  • CORG!
    Inquisitive halfling who runs the Steelworks in Levron's Citadel.
  • Corlin
    Proprietor of Corlin's Curiosities. Purveyor of fine curiosities, he's known to use various means to overcharge outrageously, but he pays little attention to his stock, and sometimes a seemingly normal item is quite special indeed.
  • SixOfEighteen Of Chorus Nine
    A construct whom Jeeves inadvertently awakened. Joining the party for a time to protect Jeeves and Roisin until the party leaves the Artificers' Freehold.
  • Slursithiss The Silent Death
    Ancient Green Dragon that likes to think they rule over Corvein's Pass
  • Thrimann Nimblecat
    This well dressed halfling gentleman is seeking to find and retrieve a lost loved-one from The Thousand Eyes. They are working to create an opportunity to infiltrate a nearby hidden redoubt. They have asked the party to help them.
  • Trysor
    The Cat without the hat who swishes and swashes and is sometimes a bat. Also, fate-stolen victim who never existed.
  • Zcorthrin
    This thrice-damned wizard dealt terrible pain and damage to the party in an ambush during session 2 (Hey, What's that Cat?). They escaped, teleporting away just before the party finally brought them low. The party later discovered they had participated in (or at least supported) the total massacre of the village residents in support of their ambush.

Scheduled Sessions

Sun 12th March 2023 13:00

Session 123: What once stood strong

Past the strange aberrant knights on the old north road, the party has a couple more days to reach the ancient ruins. One wonders what awaits them in that forsaken place.


Sessions Archive

5th Mar 2023

Session 122: An Unexpected Journey

After leaving Daughton's Spring, and traveling east, the party is not heading North to throw off pursuit. The question is, how to get to the Keeper's Krag before it's too late.


26th Feb 2023

Session 121: Drawing Lines

Mort is destroyed, and the council leader subject to a geas. The Roses need to finish their business in town, and head out into the wilderness before Alathius' troops arrive.


19th Feb 2023

Session 120: A Spring Ambassador

The party has arrived in Daughton's Spring, and encountered an old nemesis, Ambassador Korthe, who works for Alathius. Korthe escaped, but who knows what devilish mischief the disreputable assassin might have been up to.


12th Feb 2023

Session 119: Running Just to Catch My Self

The party has decided to train here, in the wilderness, to minimize the collateral effects. It will be interesting to see what comes next.


5th Feb 2023

Session 118: Abominable Behavior

The shopping complete, it's time to put some distance between the party and the caravan, and begin traveling into the forbidding landscape of the Korth Steppe in winter.


29th Jan 2023

Session 117: Shopping, Caravan Style

Awakening near the base of the Korth Wall, on the north side, and with a massive caravan here, it just seems reasonable to trade what can be traded.


22nd Jan 2023

Session 116: Stepping up

The party killed an ancient dragon, and survived. More, they encountered a strange bugbear who has agreed to accompany them through the Korth Steppe for a time. Now they've crested Corvein's Pass, and as night falls they come upon one of the massive monthly caravans that are the sole trade through the Korth Wall.


15th Jan 2023

Session 115: It's a dirty job, but somebody gets to do it.

The dragon dead, now the party need to harvest what they can of this magical creature, loot it's treasure hoard, and get out before the kobolds discover their "god" is no more.


8th Jan 2023

Session 114: Of course I poisoned you, it is my nature.

A conversation with an ancient evil dragon is always a gamble, but Roisin managed a successful afternoon and evening. The party is resting now, but still prepared for the inevitable betrayal.


1st Jan 2023

Session 113: A Dragon's invitation

Teleporting into the Dragon's lair seemed a good idea, until they all arrived out in the open because Jeeves is too big to fit. Now the party must face a dragon while not quite prepared. Perhaps Roisin can talk her way out of this.


11th Dec 2022

Session 112: A Strange Encounter, and a Desperate Gamble

Roisin and the Roses have completed the first major task. They now need to get past Corvein Pass and travel through untold miles of Korth Steppe to their next destination. First, however, they chose a back route around the area of Levron's Citadel to avoid the army laying siege at the entrance. High above the valley, atop a cliff, they have encountered a strange old man keeping watch over the army below.



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4th Dec 2022

Session 111: Roaster's Rumble

The Phoenix Fountain turned out to be filled with powerful elemental creatures, although they avoided most, and now the group are facing a powerful foe that seems a mix of fire and earth. Bastion is alone facing the creature, after everyone else fell into a fissure opened in the charred ground.


27th Nov 2022

Session 110: Flaming Fried Furrows, Mister Murro!

The group has, thanks to a chance encounter with a surprisingly helpful Djinn, arrived at the Phoenix Fountain. This lake of liquid fire with a fountain of the same material rising a thousand feet or more from the center, in the midst of a large valley, is filled with elemental spirits, as are the fire-blasted air and lava-filled pools around the lake. The group need to gather a substantial quantity of the liquid fire, but how to do so without being burned to ash by the heat, flame, or elemental spirits?



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13th Nov 2022

Session 109: And it burns, burns, burns; the ring of fire

The Celebryth Vale is behind them, and their mithril rods prepared and infused with the planar energies of Arborea. Now our heroes need to seek out the Phoenix Fountain, and somehow gather a substantial quantity of the living, liquid, elemental fire found there.



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6th Nov 2022

Session 108: Infinite Cosmic Power, teeny tiny living space.

The group has stumbled across a special place indeed, a demi-plane once home to Roy and his "Master". Roy has taken "ownership" of the place, and restructured things a bit to suit the party. Roy also informed them that a year in this space is a mere hour in the prime material, so they can take as long as they need to rest and restock.



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23rd Oct 2022

Session 107: Another Brick In The Wall

After returning the city of Borelius' Boast to Crwthis and Sstherfaen, the roses chose to fly, as fast as possible, to the Korth Wall in hopes of drawing Alathius' attention away from the city. After using a powerful magical banner, the group flew, in the form of cloudlets, to the massive escarpment, thousands of feet tall, at the nearest edge of the Korth Wall mountains. There are shimmering flutters in the air around the cliffs, and the group are wondering, still in telepathic communication, how best to scale this geographic challenge.



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9th Oct 2022

Session 106: A change in leadership is the playground of despots

The City appeared to disappear, but the rebel forces can be seen from the walls, so perhaps it isn't actually gone? The gate house is nearly cleared, time is running out to open the gates and prepare, the city troops are approaching quickly. Will this be a negotiation, or will the blood of patriots stain the streets?



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2nd Oct 2022

Session 105: If they have no bread, then by all means, let them eat cake!

The immense aberration, Wallower in the Dark, is gone. After the horror was destroyed the city suddenly disappeared, according to contacts outside. Most of the troops on the walls and rooftops around Merchant Square are gone, but more are coming quickly. The rebellion is started, and time is running out to try and prevent unnecessary bloodshed.



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25th Sep 2022

Session 104: Running Just to Catch Yourself

After a disastrous scouting mission, the group managed to reconnect, then teleport, thanks to Roy's magic, in to the fabulous Perfumed Palace. From there they quietly walked the strangely deserted streets back to the Merchant's Square just inside the Commerce Gate. There, they discovered many soldiers atop the wall and roofs with crossbows ready, and a massive, over 300 foot diameter, pit filled with some kind of seething and bubbling ooze. An alien voice, echoing over the city, called out. "Well, now. I've no idea what you are, no idea who you are, cannot even detect you, but I see what you're doing. I recommend you stop. You see, most of your town is in my pit, and if you continue to cause problems or do not show yourselves, I'll eat them."



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18th Sep 2022

Session 103: A Matter of Viewpoint

The dragon is gone, thanks to divine boons and sacrifices made. Now the rebels are planning to assault the town, somehow defeat the armed forces, and bring the false Duke and Duchess, and their court, to justice. The question before them, this humid swamp morning, is how best to achieve their goals, and how the Roses can help.



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4th Sep 2022

Session 102: It's a hot night in the old town tonight!

Sent to deal with a wasteland horror, the party brought it low only to see it emerge from the swamp stronger than ever. Now they have to survive against a lot more than they expected to face.



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28th Aug 2022

Session 101: Do you want a revolution?

Borelius' Boast is ruled by a pair of degenerate and evil individuals who are abusing the populace and assaulting public decency. The people are fed up, and they've asked Bastion and his new companions to help. Their leader is a mysterious person known only as "The Bearded One". In a dark corner of the swamp outside of town, the group is gathered, surrounded by rebels, to meet this individual, who will decide if they can be trusted.



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21st Aug 2022

Session 100: Time to face the flames

Triliobarn is under siege. Traebeig has that in hand, and has asked Roisin to find some means to distract Alathius into lifting the siege to pursue Roisin and the Roses instead (or at least rush forward his own plans at the Iron Fortress). It may be time to continue the quest for the Tone.



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14th Aug 2022

Session 99: Hot Times in the Old Town Tonight

The keep is secured, the Locksmith repaired, and training is completed. What's next for our intrepid adventurers?



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7th Aug 2022

Session 98: A home by any other name

With a castle keep, and some intriguing additions, the Roses need to finish securing the space, handle the growing crowd of people wanting to drop off cursed daggers, and perhaps get some rest before beginning the training they need to practice skills recently developed.



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31st Jul 2022

Session 97: You got some 'splanin to do!

The defenders of this castle turned out to be far worse than anticipated, and the noble in charge was revealed as an ancient creature of horror, a construct made entirely from the blood of innocent sacrifices. Fortunately, the group emerged victorious, though Jeeves almost died when the accursed creature was destroyed. The group has gathered in the courtyard, with Boris on the heights keeping watch, to discuss what's next. There may be more dangers in this castle, and it may be wise to hallow the grounds, if possible, before claiming this keep as their own.



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24th Jul 2022

Session 96: Is it a coup if the queen was already dead?

At the request of some townsfolk, the group went to clear out another castle, one held by an ally of Siobahn. It is turning out to be harder than expected.



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17th Jul 2022

Session 95: After the Party, the cleanup work begins.

The battle was fierce, and the second battle, while quick, was depressing. It's time to go to a safe space, and get to know this new companion.



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10th Jul 2022

Session 94: As Dawn Breaks, We Weep

Rian is destroyed, but Siobahn is much tougher than expected. Boris is locked in its death-grip in the middle of the searing light of magical Dawn. Jeeves is beset by a growing swarm of spawn, as Roy and Roisin try to move far enough that the door can be blocked long enough to focus and deal with the Queen of Vampires.



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3rd Jul 2022

One-shot: Helix and the Herald

July 03, 2022. Only two players were able to show, so a short one-shot was run.



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26th Jun 2022

Session 93: Come here Rose, give Aunty a kiss...

The party is prepared, planned, ready, revved up and they found a way inside the castle without getting caught by the undying infesting the place, it's time to face the vampire queen, and her beguiling prince.



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19th Jun 2022

Session 92: Dusk To Dawn, Husk to Brawn

The plan is set, and the group rested. It is time to get ready, find a way inside, and hopefully make it without getting caught.



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12th Jun 2022

Session 91: Communication is Key

The ruffians defeated, and terrible truths revealed by Roisin's underworld criminal uncle Peddyr. It's time to plan what to do next.



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5th Jun 2022

Session 90: Dark Destiny of a Death Dealer

The city seems full of despair. There is a group of ruffians attacking the party. What is going on in Triliobarn?



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29th May 2022

Session 89: Triloaf? Trilobite? Triliobarn!

Their errand complete, the group need to get out of the Pits of Borelius. Considering their options, they choose to take a risk and teleport to the open lands outside Triliobarn. Hopefully they can find a safe place to rest there.



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22nd May 2022

Session 88: A Dance Among The Green Wood

The Medusae are defeated, now the group must search through the lair, gather enough Greenwood crystal for their needs, find a book Roy needs, and hopefully find the Iron Tone casting form before leaving this accursed region.



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15th May 2022

Session 87: The tangled webs we weave

The party stand at the top of another stair, hopeful that this will lead them to the fabled casting form of the Iron Tone. They remain in a place of a torn weave, however, and who knows what greater dangers await them below.



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8th May 2022

Session 86: Decent into the depths

You've arrived at the top of Corruption's Defiance, and found a small island of safety among the torn weave of this place. Tomorrow morning you begin to descend a pit to unknown dangers far below.



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1st May 2022

Session 85: Legends of a Fall

The group has arrived at the edge of the Pits of Borelius. This place is immense, a rough circle ten miles in radius, filled with mountains, pits, caves, sinkholes, and who knows what else. How are they going to find what they need in this vastness?



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24th Apr 2022

Session 84: Time for an Intervention

The group is in the middle of fighting for their lives, and everyone but Roy just disappeared. Things aren't looking good.



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17th Apr 2022

Session 83: Are you copying me? Stop Copying Me!

In the middle of an intense battle, Roisin and a couple of the Roses find themselves in a strange situation.



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10th Apr 2022

Session 82: Running into a wall

Roisin and the Roses are in Levron's Citadel, but they still have a quest to finish. Where are they going to go next?



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3rd Apr 2022

Session 81: Do the Safety Dance!

The judgement has been executed, and the group fled to Levron's Citadel. Time to regroup and get ready for the next adventure.



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20th Mar 2022

Session 80: Dancing Through The Years

There is an opportunity here to take a break, to relax for a while before continuing their quest, and after destroying a colony of ooze from the far realms, the Roses decide that a break is just what they need.



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13th Mar 2022

Session 79: Feel the Burn

In the midst of combat with the powerful ooze creatures, the party is fighting for their lives.



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6th Mar 2022

Session 78: Soothing Dulcet Tones

The "Creature that ought not be" turns out to be a species of ooze-like aberrations from another reality that are trying to "help" the living creatures of this reality by offering them the (voluntary) "gift" of dissolving themselves to be reborn as one of the same ooze-like creatures. These creatures are convinced they're actually helping everyone, and despise killing, but they don't belong in this reality and cannot be returned to their origin, so they'll have to be destroyed. The party just decided to attack, and somehow the leader; something called "Droth" that follows some religious being called "Shoth" realized what was happening and expressed disappointment that violence would be necessary.



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27th Feb 2022

Session 77: Seeking the sun

The shadow destroyed, and friends once lost recovered thanks to negotiations with the Pale Queen. It's time to prepare for adventure, and handle this "creature that ought not be" situation.



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20th Feb 2022

Session 76: Empty your pockets

Sometimes you just gotta go shopping



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6th Feb 2022

Session 75: Shadows of the past

The guardian arrived in the night, and approached the party. Then murdered Jeeves without hesitation and extracted a writhing shadow from the corpse. The party will have to face this horror, and hope something can be done to bring their friend, and physician, back.



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30th Jan 2022

Session 74: Is it really shopping if you don't buy anything?

They met Severasen, spoke to the priest Glindly, had another lunch at Xolo's, met with Wilderin (who sent Roisin to have a 24 hour visit to a spa in Borelius' Boast), and now it is time to decide how to spend the next several days until the "Guardian" (A Ki'Rin who watches over this valley) visits.



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23rd Jan 2022

Session 73: A Moonlight Sonata

It's been a hard road, now there are a few days before the "Guardian" a powerful celestial Ki'Rin, may be expected to visit the town. When they arrive, there is a favor to ask and a task to complete. After that, it will be a while before the "door" opens and you can all continue the journey.



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16th Jan 2022

Session 72: And Now for Something Completely Different

The terrible combats of the past few days were a trial. Now everyone has arrived in the town where some adventurers and famous persons go when they want to rest and retire to a simpler life. It's a lot of new people, and there will be some changes, but it seems things will work out for at least a while. In the meantime the Roses are going to have to pause for a bit; at least until the "door" opens again in a month or so. The looming question remains: when is the "Guardian" going to show up with a "task" to complete?



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9th Jan 2022

Session 71: Wait. This is what you call retirement?

Two dragons, a whole troop of bandits and goblins, violent and unpredictable weather. What kind of gentle retirement valley is this?



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2nd Jan 2022

Session 70: Trials at the edge of possibility

A Three-headed storm dragon attacked, battered the group, and killed some of Roisin's family. They defeated it, and took a breath, only to discover that the violent maelstrom it had conjured hid a second. This isn't what one would expect of a "restful" place!



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19th Dec 2021

Session 69: Libraries, Long Shots, and Large Families

The denizens of the old lair were defeated, but a few days are still needed for Roy to grow a new arm. Roy and Jeeves are deciphering a book of notes in the library while the others rest among Roisin's extended family. Decisions will need to be made soon.



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12th Dec 2021

Session 68: Cold hearts, burning blood, and juggernauts

The party has been sent to deal with a problem by the Cold Heart of Justice. The creatures, including the hoard itself, currently inhabiting the lair of a dragon destroyed some while back. This might get interesting.



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5th Dec 2021

Session 67: Gives new meaning to the phrase "Clouds with a silver lining".

Entering the vast audience chamber once again, the Roses see an ancient silver dragon reclining upon the immense silver divan. The dragon spoke "I assume my old friend The Copper Bolt sent you. How is the old bastard?".



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28th Nov 2021

Session 66: The road to Perdition

Time to move on. Sudafell isn't going to be safe forever, and Kreilæbeig beckons.



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21st Nov 2021

Session 65: Blood on your hands

The day started badly, but went relatively well with much shopping and replenishment of supplies. That is, it went well until just before dusk, when Jeeves noticed someone in an alley nearby, and realized this was his old mentor, Carver, and he stood over an obviously, very badly, mutilated corpse.



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7th Nov 2021

Session 64: See the Forest Through the Trees

Cigfran is dead and gone; he encountered his old "clan", and they overwhelmed and threw him over the edge of the chasm south of town, striking the body with two bolts of magical lightning as it fell. The party are staying in the "Starlight Suite" at the top of the "Gorge Over Louk" Inn, as the dawn breaks, it is time to consider what to do next.



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31st Oct 2021

Session 63: The Green Grace

Arriving in Arenfell, finally, thanks to Roy's magic and a teleportation circle in the yoke of an ancient, giant, petrified tree. The party fought off the Wereboars in the forest and are now resting in a green space beside a pleasant avenue between giant trees upon, and among, which this many-level tree city is built.

Jeeves recalls the Serpent's Words so many days ago:
Proceed forth, you must go through the wasteland, your friend Cigfran knows the way, you must keep your friends alive, you must keep them healthy. Not at overly great cost, just work for it.
You must go to the city, the twin cities of Sudafell and Arenfell. You must go to Sudafell, you will meet someone there, you will know what to do when you see them.
From there you must travel down the river to Kreilaebeig, you must meet the priest, you will recognize them, all of you will, and they will direct you further.
From there you must go to the Ki'Rin, you must perform the service they request, you must ask of them what you wish, your friend Roy has a request to make.
From there you must return to Levron's Citadel; make your way to the Pits of Borelius, retrieve from there what you must; go to the Celebryth Vale, do there what you must; then travel in to the Korth Steppe, you will have goal there; on the way you will face a dragon, huhuhu, you will have to kill it; in the steppe you accomplish several things, when you return you will be stronger; then you will have other things to do, you will learn of them in time. After that, well.

You see... You see a sudden vision of a puppet stage, large, complicated; there are entire towns, regions, on this stage, and there is a dark and shadowy figure above the stage, and there are a great many puppets moving, and acting, and speaking according to this dark individual's control. Little puppets on invisible strings; unable to do anything for themselves, just what the being above them that holds the strings makes them do.

You have much to learn and much to do. Eventually, when all of you are ready, you will go to the iron fortress, you will sound the Iron Tone, destroy the Iron Throne, and face the wrath of the one who holds the strings, the one who holds your strings.



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24th Oct 2021

Session 62: On the Road Again

The witch Cereniya is defeated, the crystal spire of The Worm That Walks destroyed, and the land returned to the faithful. The Roses even created a new, magnificent and divinely hallowed, temple dedicated to The Source Of Justice And Life. A place protected from horrors and evil, where quiet courage may be found, filled with the light of dawn at all times, and where all may understand one another. The Roses still have a quest to complete, however, and this detour took much longer than anticipated. It is a long journey North to the twin cities of Arenfell and Sudafell, through the undiminished dangers of the Sudarnen Badlands.



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17th Oct 2021

Session 61: All are but Food for Worms

The journey wasn't too bad, aside from the skeleton honour guard. The tower is strange, but beautiful, and if it weren't for those creatures and the bard, it would have been fine. Now, finally at the top to meet Cereniya, the party has learned this "wizard" is a warlock, an unholy servant of some horror from beyond the edges of reality called "The Worm That Walks", and she's offering them the "privilege" of "Taking The Worm". Apparently that means taking one of these massive horrific worms the size of an adult human arm, and letting it crawl down your throat to do who-knows-what.

Cereniya turned from the throne behind her back to the party holding five 80cm long and 2-3cm diameter disgustingly slimy white albino worms and said "Come forth, take your worm, accept the great blessings of The Worm That Walks and become greater than any you have ever known!"



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10th Oct 2021

Session 60: A Witch's Invitation

As the dome dissipated, and the group looked around the area, they saw hundreds, perhaps thousands, of dead bodies; all kinds of creatures, all about the area for hundreds of feet in every direction. Roy heard the voice of Cereniya in his mind "I hope you rested well. There were so many creatures last night that would have disturbed your rest.", and again, "I, and my servants, saw to it that you were not disturbed in the slightest.", yet again, "I look forward to meeting you all, well rested and at your best.", finally, "Head right in at the base of the shard, I am waiting at the peak on my ritual platform."



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3rd Oct 2021

Session 59: The Dark Crystal

The townsfolk are unspeakably evil. The authorities perpetrate false crimes to steal from merchants. Life is held in such low regard that deadly force for a mere pickpocket or fumbling servant is considered entirely reasonable. All signs point to the strange crystal tower nearby as key to this nightmare.



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26th Sep 2021

Session 58: Tower of Power Hour

Jeeves is restored, though it cost SixOfEighteen his life. Cigfran returned, and only slightly insane. The party is having breakfast under an immense tree (over two thousand feet tall!) near the place where an illusion-hidden pit led them underground months ago. There is a bird in the tree, at least it looks like a bird, maybe?



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19th Sep 2021

Session 57: Old Friend, New Friend, Bold Friend, Blue Friend.

They have found the quarters of the corrupted wizard, and are reading through that being's belongings. It's time to get back to the surface, though. It has already been far too long down below ground.



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12th Sep 2021

Session 56: Sunlight is the greatest of disinfectants

The Roses managed to bypass the barriers and turn the Ooze ambush around, frying most of them before they could act, and using a defensive trick to protect themselves from harm. They even managed to destroy the accursed void-joined wizard running the show. Now all that remains is to find that wizard's quarters to gather what information they might have about the ritual gone wrong millennia ago, then find the way out of this place and back to the surface, and the sunlight, once again.



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5th Sep 2021

Session 55: Oozing out of every nook and cranny

This place is full of ooze, lots of ooze, so much ooze it seems an army of sentient and sapient ooze has set up some kind of ambush.



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29th Aug 2021

Session 54: This is Slug Life

The trip between areas led to discovering previous efforts to explore this place, as well as an encounter with dangerous oozes and jellies, and then the very first room encountered in this new section of the freehold was loaded with dangerous traps and defenses that remained potent even after millennia. What further dangers have taken up residence in this place?



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22nd Aug 2021

Session 53: Home is where you find it

The steel construct is destroyed, and with it the powerful artifact that had so dominated Roy's thoughts. Jeeves is back, and everyone is heading over to the last major area of this immense underground complex. The living quarters and workshops may prove valuable, interesting, or deadly; only way to find out is to go take a look.



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15th Aug 2021

Session 52: A Dance of Blood, Steel, and Slobber

Roisin called a retreat when the huge steel construct nearly killed them all. Roy returned to that terrible book of power, and Jeeves remains trapped within its pages. It's been two days since the failed assault on that ritual chamber after which Roy sealed most of the doors behind thick stone walls conjured with magic. The question remains, how will the Roses deal with this powerful creature?



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8th Aug 2021

Session 51: Iron Discipline

Trained, rested, refreshed, regrouped. The party must head into another part of this complex, in search of a mithril book stand to hopefully recover their friend from the pages of an artifact.



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1st Aug 2021

Session 50: Infinite power! Teeny tiny living space...

After yet more combat with constructs, and partially exploring another library, this time full of more arcane books, Roy is now obsessed with a powerful book, and the party are exploring storehouses and libraries without their wizard who is too busy transcribing magical formulae.



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25th Jul 2021

Session 49: A Library of Past Mistakes

The group has survived combat with massive stone constructs, and found a library of the artificer's craft focused on constructs. Roy went mad for a bit but Boris healed him. Now something approaches from across the room. It's only about 10:30 in the morning, and already this day is turning desperate.



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18th Jul 2021

Session 48: New Friends and A Stony Welcome

There is a fiendish hag about to tear Roy to bits, what will the Roses do now?



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11th Jul 2021

Session 47: Be careful what you wish for

Deep within an ancient redoubt where a faction of artificers long ago left behind a legacy, the party has faced elemental guardians, traps, leftover alchemical sludge, and now they delve even deeper, seeking to uncover what happened here, and why.



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4th Jul 2021

Holiday Session: Independence Jam

It's Independence Day here in the USA, so we're taking a break and having a little fun outside the normal campaign.



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27th Jun 2021

Session 46: I didn't need those anyway...

Cigfran has lost most of his feet and legs to a flood of chemicals out of a long forgotten storeroom., the party must decide whether to explore this ancient hidden redoubt, or ignore it and continue their journey.



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20th Jun 2021

Session 45: Brass bombs and great balls of fire.

Traveling through the night, as dawn arrives, the party is surprised by a great three headed mechanical dragon flying overhead and a gnomish voice "Throw down all you carry and you may leave with your lives, else I shall kill you and take your possessions regardless. The Brass Baller has brought the Brass Bomber, and your doom!".



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13th Jun 2021

Session 44: Wait, listen, what's that sound?

A pair of Cyclops destroyed without magic, and more chaotic magic afflicting the morning, the party continues their journey through the southern forests of the Sudarnen Badlands.



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6th Jun 2021

Session 43: Press 3 For More Giants.

A Legendary figure sent off to a long delayed rest, and a party eager to get away from unstable and frayed weave, the heroes have encountered a pair of giants subject to an ancient Fey curse.



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30th May 2021

Session 42: Swords distributed by ladies in lakes is no basis for government!

The party has, in the midst of random events caused by a frayed and chaotic weave, followed Roy into a deep forest lake where they face a red-haired woman who claims to be immortal and begs them to end that immortal existence.



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23rd May 2021

Session 41: Wild Forest Winds

The party is traveling through the badlands, a strange and terrible land that, long ago, was a pleasant land filled with people. What could possibly have happened to transform a pleasant land into a place of monsters and dragons?



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16th May 2021

Session 40: Good land in the Badlands

The ancient mystical serpent, The Master, has vomited forth a halfling body. They called for a volunteer to face the Pale Queen. The Serpent rejected Jeeves, for some reason, but Roy also volunteered, and with the Serpent's breath, Roy has fallen unconscious.



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9th May 2021

Session 39A: Against the Giants

A one-shot adventure on Mother's Day as most of the party wasn't available.



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2nd May 2021

Session 39: Dead Like Me

Stepping into a forlorn tower, alone on a forgotten plain in the depths of the Sudarnen Badlands, the party is on a mission from a friendly Copper Dragon, "The Copper Bolt", to destroy an unliving horror technically within the territory of a powerful Blue Dragon, "The Azure Terror", nearby. The group has approached this tower, knowing an incorporeal horror lairs within, and they must face it. As they step within, they see the flickering form in the darkness and hear the rasping voice, "Ahh, the dragon hasss ssent uss a new group of playthingss".



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25th Apr 2021

Session 38: Wilderness Wandering in a Woebegone Wasteland

Training complete; Goro has chosen to remain behind and join the community here. Cigfran, memory restored, knows the way through the wastelands to their next destination in Sudafell. The Sudarnen Badlands await.



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18th Apr 2021

Session 37: Sneaky Slithering Slippery Snakes

The group has taken their chances at the Black Docks, and discovered that the "Master" of the place is a celestial rainbow-scaled giant serpent being, and the Black Docks are just a facade hiding a refuge, a city for the outcast and unwelcome. The Mercenaries, apparently, learned of this place and had a plan to assault the town. Thanks to the help of these erstwhile adventurers, the town withstood the attack and the "Master" survived. They have been invited to stay a while, perhaps a year or ten. It remains to be seen what the party will choose.



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11th Apr 2021

Session 36: That is so Metal!

The barge has been taken over by traitorous marines, who are collaborating with trolls, feeding some kind of construct to the trolls aboard while the passengers and crew are imprisoned below. The party escaped, with the help of the captain and first mate, and now cling to the bottom of the barge. Roy's magic allows them to breathe the river waters, but even Roy is hard pressed to figure out a way past the trolls lining the banks and swimming the river in this region.



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4th Apr 2021

Session 35: Trollin, Trollin, Trollin on the river...

The group managed to defeat the hunters, though their wizard handler escaped yet again. They are now aboard, and a week out from Triliobarn, approaching the start of the badlands. Despite the fun and antics of the last week, everything has become very serious. The Grog is gone, the guards are patrolling the boat, and the passengers are locked below decks. Play time is over.



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28th Mar 2021

Session 34: What a Waste

There are Hunters (powerful constructs Alathius sends to retrieve people he wants) guarding the travel barge. The group will need to figure out how to get past these, or else give up their luxury berths and walk instead.



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21st Mar 2021

Session 33: Sold Down the River

A year has passed, and despite fabulous wealth, the party find themselves once again on the road, and nearly broke, although they are flush with knowledge and a few new magical trinkets.

There are a few things to fix, a trip to Marshfield or Kreilæbeig in search of divine healing for Roisin Marshfield, the long deferred venture to the The Pits of Borelius, perhaps even a journey to visit a Ki'Rin. Who knows what the future holds...



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7th Mar 2021

Session 32: The Long Voyage Home

Freshly trained, and with less idea of where to go next, the party has chosen to join the community of Levron's Citadel for a time.



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28th Feb 2021

Session 31: Shock Shopping

At the Citadel, the party is looking to take some time to train, re-equip, and rest.



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21st Feb 2021

Session 30: Into The Light

The Void cult is gone and the mountain is half destroyed, the Octolibrarch is gone, and the party is resting after a harrowing experience. They have time left on the clock for their wind walk, and their journey north awaits them. After several days in an ancient prison, it is time to return to the open mountain air of the Korth Wall.



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14th Feb 2021

Session 29: Into the Void

The Roses have found the Void Cult, and learned these miscreants carry a terrible artifact, a Sphere of Annihilation. They have a plan to destroy both cult and sphere, but it it incredibly dangerous, and may end in a far greater loss than planned.



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7th Feb 2021

Session 28: Throw down the Gauntlet

Waking in the deep caverns, not too far from the strongholds of the Void Cult, some of the adventurers suddenly find themselves once again in another place, this time somewhere Boris finds familiar.



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31st Jan 2021

Session 27: Spiders, Clockwork, and Webs, Oh My!

Clockwork Spiders have laid Cigfran and Roisin low, and the rest of the party are hard pressed. What left such horrors in a random stretch of cavern, and why are they here?



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24th Jan 2021

Session 26: All such agreements are null and void

Laden with gems, and an odd ring, from their recent misadventures and now approaching the most dangerous area in their path to the dangerous cult; the party find themselves accosted by a small group of persons who are demanding they "return" something.



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17th Jan 2021

Session 25: You say you want adventure?

Rested, recovered, at least somewhat, and with a map to the next interesting thing in these ancient caverns, the party head out for more adventure.



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10th Jan 2021

Session 24: Welcome Foolish Mortals

In a magical mansion, the party decide to explore a bit before getting a good night's rest.



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3rd Jan 2021

Session 23: Bring us some figgy pudding, and bring it right here.

A gnomish figure has just walked up, and explained they are friends to slimes, jellies, and oozes, in fact calling themselves the Pudding King. They also brought a cubic jelly, green slime, and a black pudding. It seems this is going to be more difficult than anticipated.



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27th Dec 2020

Session 22: Did you Scooby that Doobie?

Everyone has been informed there is a "hole in their mind", and Roisin's memory is restored, something nobody even knew was needed, thanks to a deal with a strange creature of horrific aspect but politely urbane manner. Suddenly, there is yet another burst of chaotic magic from a weave frayed and torn.



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20th Dec 2020

Session 21: "Strange" is not a sufficient adjective to describe the experience.

Boris is ill with some sort of magical plague transforming him into a blood-colored ooze; as are Roy and Quirico. Boris needs to rest, but resting is what makes the disease progress and he might not survive long enough to pray for a cure. Roy has an idea, but it's a long shot.



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13th Dec 2020

Session 20: Time in the darkness.

Entering the old mine; lost to history when the miners died in a cave in. The party has managed to rest, finally, and now the dark tunnels stretch out before them.



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6th Dec 2020

Session 19: Replicants, it had to be Replicants...

Morning, a new day after a hard and very strange night. The Caravan Master's contact is gone, and now the party prepares to head back into the mountains.



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29th Nov 2020

Session 18: Blood is Thicker Than Brandy

Resting in the tavern after a hard and terrifying fight, the party ponders what to do next.



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22nd Nov 2020

Session 17: Night of Decision

As night falls, the party prepares to watch and wait to see what might be causing the animals in town to go crazy.



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15th Nov 2020

Session 16: Skulls, man; you dig it?

Arriving in Schädelgräberhafen, the party need to find out what the situation is in the region, and perhaps learn a bit about recent major developments.



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8th Nov 2020

Session 15: If The Stones Could Speak

Gorgon, of all the monstrosities they might have encountered, it had to be Gorgon. Not just one but five! of them. What brought these constructed horrors here, and how are they appearing out of thin air? No time now, Boris and Jeeves are statues (and it looks like Roy soon will be), as are half the guards. Roisin, Trysor, and Quirico will have to handle this themselves and hope they can restore their friends later.



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1st Nov 2020

Session 14: ♫What do you say to a drunken jailor?♫

Quirico has been placed in a jail cell, but Roisin has finally had a peaceful night's sleep. Something major is happening in the realms to the south where Roisin's father has conquered his own family and claimed an ancient and terrible throne. There are dark forces moving, what will these adventurers do next?



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25th Oct 2020

Session 13: Riding the Nightmare

After a truly nightmarish few days in the deep tunnels and even on their return, the party has spoken to the gate guards, and now are on their way to Kiravin's Mystical Components shop, a booth in The Dump where one may obtain all manner of magical spell components.



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18th Oct 2020

Session 12: Strange Days in the Mithril Caves

Shaken, and confused, but safe for now, the group prepared to rest for as long as their shelter lasts. They are very near their goal, and perhaps the morning will reveal a means to obtain the ore they seek, and avoid destruction by the shiverstone around it.



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11th Oct 2020

Session 11: Is That A Bug Umber There?

Delving into the deep tunnels, a short way in. A bug-eyed bipedal beetle with massive mandibles has emerged from the ground next to Trysor the Terror Bird. If it is this deadly less than a thousand yards into the tunnels, how will the party make it ten miles to their goal, and fifteen miles back out to the surface?



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4th Oct 2020

Session 10: Delve Greedily and Deep

10 Dawning, K74R, 06:15
Waking early in the morning, the party began their journey into the deep tunnels, far beneath the Citadel.



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27th Sep 2020

Session 9: Eyes Everywhere

9 Dawning, K74R, 12:45
It's just after noon, and the meal was decent. There is much more to this Citadel than you have seen, and there is still equipment to be replaced. What, also, is the deal with these weapons taken from enemies a week ago, and what is next for these adventurers?



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20th Sep 2020

Session 8: A Querulous Homecoming

As the questions were asked, it was clear that Quirico was sweating bullets. When the woman asked Quirico her questions, initially he refused to answer, Roisin asked him to please answer, he said "no, I cannot, they'll find out".

The woman asked the question again...



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13th Sep 2020

Session 7: A Strange Interlude

As the questions were asked, it was clear that Quirico was sweating bullets. When the woman asked Quirico her questions, initially he refused to answer, Roisin asked him to please answer, he said "no, I cannot, they'll find out".

Suddenly, the world began to shift.



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6th Sep 2020

Session 6: A Midnight Snack

Just after midnight, they passed a bend in the road, and noticed movement on the sides, as two small brain creatures stepped up on either side of the road. Realizing danger again stalked their path, the party prepared to fight.



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30th Aug 2020

Session 5: Breaching the Korth Wall

Suddenly confronted with aberrant horror, the party prepares to fight for their lives in this mountain valley, far from any town, near the southern edge of the Korth Wall mountain range on the northern border of the Linibian States.



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23rd Aug 2020

Session 4: Long Way to Track a Lost Roy

Magically fortified, the group set out upon the slowly rising mountain road, towards the dangers about which they had been warned, on the way to the mining towns a weeks' journey away. Before they leave, however, Roy is accosted and a trial, of sorts, ensues, ending with a tragic decision. Subdued, the group head out towards the mountains, which are much farther, and larger, than they seemed. In the mountains they find strange remains, and stumble upon hidden dangers.



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16th Aug 2020

Session 3: He's not dead, he's my brother.

The party, on entering this space, encountered a thing of horror. A huge pile of bodies, the remains of substantially the entire town's population (probably over seventy persons). As the party looked on this scene, one of the bodies, the head half removed, stood and began to shamble forward.



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9th Aug 2020

Session 2: Hey, what's that cat?

To the North lies a modest range of mountains, with dwarven mines, wild places, and rumors of mythical terrors. A magic ring, that mutters all the time, suggested you could find adventure there. It's about a week's travel through the countryside, but the road is well traveled and there are towns every half day along the way. An excellent way to start a life of adventure.

Be careful what you seek, however; you might find it.



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2nd Aug 2020

Session 1, finish creation and do some shopping.

Another light session, meeting in a shop and doing some shopping. Strange shadow near the end, before heading North to seek adventure following the whispers of a magical muttering ring on the hand of a princess who follows her heart's path.



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19th Jul 2020

Session 0, Character Creation

Not much here, just a lot of character creation and a significant amount of chaos as people struggled with often new and never-before-seen classes and options.



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You live among the Linibian States, where your homeland(s) and several surrounding lands have begun to experience dark events. Loremasters lost, or raving lunacy. Towns abandoned without reason and without trace. Simple woodsmen erupting from their forests with unquenchable lust to kill until killed. In every case those who survive insist, and the Inquisitors agree, that they have no memory whatsoever of what happened or their dark actions. Something is happening, something dark and unnatural. Some few have begun to seek the cause, and you are among them. Perhaps you will find the source, perhaps you will suffer it's influence, whatever happens, dreadful danger, and strange forces, await.

This story is told by

The Protagonists

Cigfran

Roy

Quirico

/

Boris

Jeeves

Roisin Marshfield