Wildlands
Once the northern half of Cloeasia, this area was laid waste to during the formation of the Maakengorge and the geological upheavals that followed. The Wildlands is now a lawless tract of land with civilisation existing only in a thin crescent along the northern coast of the country, the city-state of Ragadorn being the only major settlement.
The rest of the country is completely untamed and considered dangerous to enter, with ruins of ancient Cloeasian cities only inhabited by Szall, Giak subrace and bandits. A long and dangerous highway from Sommerlund to the peninsula of Durenor traverses the north of the country. The Grey Road, as it is often called by the people of the North, is used for mercantile and passenger coach traffic between Sommerlund and Durenor.
The rest of the country is completely untamed and considered dangerous to enter, with ruins of ancient Cloeasian cities only inhabited by Szall, Giak subrace and bandits. A long and dangerous highway from Sommerlund to the peninsula of Durenor traverses the north of the country. The Grey Road, as it is often called by the people of the North, is used for mercantile and passenger coach traffic between Sommerlund and Durenor.
Wildland's location
Geography
The Wildlands are wastelands of various types, empty plains, rocky badlands, and scrub plains. There are rock formations scattered across the lands and canyons that a skilled individual can use for navigation.
Natural Resources
There are little to no natural resources to be found in the Wildlands. Along the northern coast, there is a vibrant shipping industry settled both in Ragadorn and multiple smaller shipping villages.
Type
Wasteland
Included Locations
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