Town Layout

The town has twelve informal "areas" within the walls that are defined by the activities that take place there. The borders between them are porous and ill-defined, and the settlers refer to them in different ways. Some resist using words associated with urbanization like "districts" or "parcels" where others merely call them such out of convenience. It seems inevitable that regulations will be coming soon.  

The Location

Mythrite is an isolated town on the north bank of the River Grayflow, which eventually turns west and joins the Delimbiyr River and to the sea near Daggerford 150 miles to Waterdeep to the north and Baldur's Gate to the south.   Cold winds and terrible weather sweeps down from the Graypeak Mountains to the northwest;  

The Defensive Wall

The town of Mythrite is partially encircled by an ancient defensive stone wall fifteen feet tall and three feet thick. The wall was badly damaged during the stone giant siege but dwarven stoneworkers repaired what they could to its original strength. There are strong, sturdy gates in the southwestern, northern, and eastern walls. The main defense problem is that the ground beneath the southeastern side has turned to marshland unable to support the massive stone walls. There is as much open space as the remaining wall all the way up to the east gate. Surveyors have declared that a replacement wall would run through the residential area north of the Stamp Mill and Refinery all the way west to Charlamaine Hill and at enormous cost that none have volunteered to foot. Instead, they have established Barracks on either side of Eastgate as an early warning system for the town's exposed rear, rationalizing that attackers would be disadvantaged by the mucky terrain. The other alternative, settling outside the walls, appeals to no one.  

Mythrite Areas (working west to east)

  1. Waterfront & Docks where boats
  2. Fishery and Eelery District
  3. The Market
  4. Barracks (Westgate)
  5. Services & Trades Corridor
  6. Gardeners Row (and farmland)
  7. Entertainment District
  8. Charlamaine Hill
  9. Caravan Camp
  10. Stamp Mill and Refinery
  11. Residential Area
  12. Barracks (Eastgate, Eastgate Front)
The ancient Pantheon Cemetery to the east of town is again being used for those people who die and wish to be buried.      
Mythrite

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