Eve has been stopped. The Righteous Path has been recovered along with the STC it carried. The crew pointed their war weary group away from Silverhammer and set their sights on some R&R but danger still lurked around the corner. Will Eve complete her revenge plot from her machinations coming to fruition?
The crew has chased Yve to the edge of the known imperium. She seems ever so close now. The only problem is that the planet they've found themselves on seems to allow time to flow in random directions rather than just forward and they've arrived after their own deaths. How will they deal with this one?
The crew has tripped over their first obstacle on the planet of Raakata. Fighting off the forces of the great betrayer might be the least of their problems however as the team must descend into the desiccated and unknowable bowels of the under hive that once was on this planet in order to find and potentially unearth a massive webway portal; one which is supposedly capable of transporting their ship to the known edges of the galaxy in their attempt to pursue Yve and bring her to justice.
The team has time to rest and regroup on Solace Encarmine. Claudia is now able to show them exactly where this mythical webway portal is. Trouble it though that it's buried on a planet that isn't too friendly. This had better be worth it.
The crew has agreed to help Captain Claudia in return for her telling them where the webway portal that will lead them to Yve is. In return they are running some form of illegal contraband past the Adeptus Astartes Red Hunters blockade. this seems like a fair trade...
The crew sits down with old friends to discuss business and decide how to proceed and with whom.
The crew has finally made it to Footfall at long last. Time to make friends and learn about their enemies.
The crew needs friends and information and they are sorely lacking both. Perhaps it's time to mend fences and reintroduce themselves to old allies from times past that have been neglected. Then again, they've never been big on friendly turnabouts.
The crew has finished searching the ship and is ready to continue traveling the stars and more importantly hunting down Yve.
The crew has "hired" Nyxotte more or less. Now they need to decide what to do with this Officio Assassinorium member and figure out what is next in the cards. Will it be hunting down Yve or finding another path?
The team is deciding how to deal with Chime Hobart. Will they kill him? Maim him? Maybe he's just the victim of fate and was unaware of anything being amiss with the crew.
The team searches high and low for the Eternal Perdition in order to reclaim part of what they lost. Chime is number 1 on the hit list with a bullet.
The team needs to decide if they are going to escape the planet as quickly as possible, figure out what the Planetary Governor is waiting for, smash and grab it or stage an elaborate heist to make off with more ill gotten goods. All while making off with a stolen vessel in the middle of hostile space, hunting a xenos betrayer and hiding from Chaos forces very actively looking for them to do unspeakable things to each member. Sounds like a regular Tuesday night.
Fighting Necrons to enter the city so that crew can steal another ship from someone who deserves it less than they do in their mind.
Released from the clutches of the Necron Lord Nectataten the ever cautious the team must survive the harsh frontier of Ritammeron and the roaming raiding parties of Necrons bent on murdering all living things. Perhaps there is someone out there in the vast wilderness that could help them? Time to walk softly, carry a big stick, kick ass and make friends or face exposure and starvation.
The battle with the Necrons rages but what else will the find below in the dark of their tomb?
The path forward seems to be clear enough. Will the players have the gumption to once again throw themselves into the fray or will the risk outweigh the potential reward and the Crew abandon more people to their undeserved fate as they retreat to fight another day?
What is going on with this planet. Are these the fabled and much feared Necrons that the lore-masters had talked about. What are they doing on this planet? Were they always here? Why are they suddenly active and so bent on killing everything?
Will the Crew recover the STC? Will the Crew ever trust each other? Will Murk make his shot!? Only time will tell.
The bug is dead but Hadarak the Rogue Trader still threatens all of the Crew's gains so far. Will a stretched crew and a battle weary command team be able to escape yet another trap by a pirate trying to make his bones off of the backs of their work?
The crew has been cornered on the bridge by the murderous Tyranid. To make matters worse there is some new Rogue Trader circling outside waiting to pounce and destroy them all and the team is cut off from retreating to the Eternal Perdition. Will the ships get into combat while the captain and command crew are away? Will the company of guard the crew has will them help against the overgrown bug? Will Rasp sneak away from the fight to reclaim the lost STC and leave his friends to die? All this and more in our next installment.
The Crew has discovered the long abandoned derelict of "The Righteous Path" and boarded her. Mistakes were made by bringing a couple companies of guardsmen with them and sending the murder servitors in. Now there is only one company remaining because there is some currently unknown type of Tyranid running the ship making their life more difficult than it needs to be as food dwindles aboard the 'Eternal Perdition'. Will the crew be able to save themselves in time?
It's decision time again aboard the Perdition. The team has reached a nexus of decision again. Traditionally this is where things tend to come off the rails when possibility is endless and the future is open to interpretation.
Good news; The warboss Vorgraz Ironboilah is dead. The bad news; A Slaaneshi Chosen just stepped up to the plate with his battle brothers in tow, demons poised to enter through the same tear in reality, no clear path out from beneath the monastery where the crew has essentially buried themselves, cut off from their escape vehicle by fanatic space marines and a wounded Murk in tow. Sounds roughly neutral, right?
The players descend into the deepest parts of the crypts beneath the temple of St. Drusus. What will be the waiting in the darkness, and what is that banging and pounding sound?
The crew has snuck around the Ork battle lines to the back of the mountain that shields the rear of the shrine. Thanks to Isaac's divining the team has discovered a secret entrance to the embattled fortress shrine. What will be waiting for them inside the long dark corridors of the shrine and the crypts beneath it?
The team races to the front of the war in order to reconnoiter a vehicle and beat the other forces zeroing in on the location of the Spear of Khaine. Orks, men, choas and now maybe even a force of Space marines may be converging on the shrine of St. Drusus for a show down among the ruins that could spell the end of more than just our character's lives.
The crew is in search of the Spear of Khaine. Is it even down on the planet? Where should they start looking? Is this Ork Waaagh! going to get in the way? Is the team prepared to participate in an ongoing war? All this and more next time.
Rasp is falling... Will the team catch him or is the end for our Tech-Priest? Will the team honor their agreement with Simon and push on the the Processional of the Damned or will they change course and risk the ire of the Yu'Vath?
What happened here? Why is this planet dead? Travelling to the heart of it might give us some clues along the way but what happens when we get there? What happens if what we need 'is' the heart? If the body dies can a heart survive or is this corpse laden mission nothing but the dust drifting off long dead aliens?
The crew return to space aboard the "Eternal Perdition". Will they continue on to Illisk now that they are so close after traveling almost half a subsector just to get there or will some new more interesting target present itself? What is waiting for them if they continue on to the edge of the Rifts of Hecaton?
Rushing in may have been a mistake, but who knows. We're here now. Time to make the best of it. Ani and Eve are even working together. There is a really angry looking chaos marine there and a whole world of hurt is what he's bringing. What will our heroes do to escape the cave and get to the bottom of Eve's strange vision.
Something is out there. Out in the jungles of the archipelagos. Eve said that you needed to move quickly to spare Humans and Eldar of some catastrophe. She plans to come with the Crew. What did the attractive Eldar see in her visions. It this a trick? Why is she so focused on developing good "relations" with Bjorn and poor ones with Ani. Will Rasp find something to distract him on this very fleshy planet? Will Murk and Stig ever stop talking to their weapons like they were people. Will Isaac be able to sense this imposing doom now that he is here as well?
The Crew has defended Hermitage from the Ork attack. It wasn't a full fleet and Ironboilah is still alive to try again, with more help next time, but for the moment the road is open and the crew has many options before them. Which way to go? Will they strike out on their own, make a pact with another Rogue Trader, go to help the Eldar from Isaac's vision or take a contract from the now heavily damaged Hermitage? The options are vast. Time will tell.
It's time to return to the ship and make that fortune you've been dreaming of. Better check in with Chime for payment so you can cast off again.
Some unexpected things will be suggested to the crew and some choices will need to be made about how their ship is going to be run and who is holding the reigns, or more over the purse strings.
The malign xeno orb has been housed on the Eternal Perdition. Now all you need to do is transport it back to port Wander and get it to Chime Hobart. Easy right?
The players return to the surface of Corpse-Fortune Primaris and begin to excavate down through the ice towards their main objective. What waits for them beneath the ice? Will they be able to enter the Xeno-ruins unscathed? What dangers lurk within? Is there really such a thing as easy money?
The crew are finally in a position to land on the Planet Corpse-Fortune Primaris. Their overall profitable run in with the Rak'Gol proved to be a boon for them. Will their luck hold up on this new world or will their hopes for more success freeze and shatter in this most unforgiving of climates? What else could be lurking beneath the frozen ocean? If this planet was so profitable then why does it seem like hardly anyone else has tried to make some money here?
Where did the Rak'Gol attacking you come from? Were they waiting for you? Was there anything else on that ship besides dead men? What about Corpse-Fortune Primaris, is there only more of this waiting for you? If you can't fight off the Rak'Gol in front of you now you'll never know but death is reaching out with his hand and if it isn't the cold of the void then perhaps the frozen wasteland beneath you will be your end.
You finish gathering supplies and tracking down leads and launch towards your goal. Only one thing stands between you and the planet Corpse-Fortune. Unfortunately that thing is the maw and all the terrible yearnings of the warp but you must travel through this hallway of insanity and nightmare if you are to make it into the Koronus expanse itself.
After your brief yet entirely unsettling meeting with your strange new benefactor you make haste to your objective eager to pick up this cargo and earn your thrones along with a potentially lucrative business relationship with a fool too easily separated from his money.