I worry about Covenant. I wonder if it was the right call to just send him out with the Wanderers since they're all dealing with their own issues it seems. Especially since the last time they came over it seemed that a lot of their issues are getting to them. Hopefully they can come ahead despite all of it and work it out. I believe in them and their capacity to be good, they seem to have the best intentions at the moment and that should be more than enough.
I never thought I'd go back to Vulcrom so soon. Only came here before once with my family to sort out some business deals. It seemed like a very nice place but it was so vastly different to Mythgulch that I was never sure what to think about it, now it just feels haunting. No one had to die, we had more money back here, yet father and mother decided to die on that hill. For as rotten as this whole ordeal is I'm still thankful that I got a chance to live past them but now I'm not sure what the haunting memories will leave me to deal with.
With the crysis at the Cravalho Plantation resolved at the cost of their companion Sanna Finch, the party has taken a rest before making a choice on what they do with the plantation after learning many of its secrets. Afterwards they seek to make their way back to Vulcrom and deal with Michael and Sparkos as well as catch up with some of their acquaintances.
The Party decide to blindside the creepy alchemist named Dogi by robbing the valuables in his isolated lab in the flooded outskirts of Mythgulch. The odd abominations that await them in the lab are not for the faint of heart and must be treated carefully.
While fighting their way through the fire ant hill near Mythgulch the party managed to reach the Ant Queen, however they were caught by surprise by deadly fireball that almost wiped them out and caused Bo's to lose his leg. Now the party retreated and are assessing their damages before deciding what to do next.
The crew gets ready to arrive at Mythgulch and conclude their business with the Mast Weavers. Here they find that the city is quite the colorful arrangement of peoples and religion that act quite differently than anything they've seen before.
The investigation continues! The party has found some information on Martin, however their current informant Urvi has been killed and a terrible plant like creature has burst from his body and is seeking to kill everything in its path!
Many discoveries were made during the last adventure and tensions now run high amongst the party. Interviews with The New World and the slow revelations between the party members makes alliances tenuous, all of this backed by a city being very keen to make money off of you. Yet such things do not phase you, for there is the situation of Martin and Pellanffyn that you seek to investigate with Moldal.
Infamy is fine, but hatred isn't. Most of the city hates the party and there's not much changing that at the moment. Fixing your name may be something they try to do but they seem to be quite busy doing other projects at the moment, and I don't blame them. They certainly have a lot of money where that they now need to spend wisely.
You've accepted to go to the sewers to help Michael find his friend, Duarina Chaucer, and his specialty tools that are both in the service tunnels of Masterwork Masonry. So far things have gone well, but behind a hidden door you have found a woman with scaly green skin and hair made of snakes. She appears to be blindfolded expecting someone named Martin.
The Party has made it out alive from the storm! However now they have two more souls on this small ship. Although they are thankful for the rescue they find themselves uneased by the discord that their introduction has caused in the ship. All of this strife is already added on by the fact that the race is still under way and the party must still work together to survive.
The waters ahead are turbulent and violent, as storms brew in the middle of the Aldis Ocean. Your choices are evident, avoid or ford. Circumnavigating may be safe and even wise, but are you certain that such a thing may be the best when there are other ship and crew that are just as desperate if not more so than you, to win this race.
The party has managed to gather their materials and were on the way to a healthy start to the race, however, they were attacked by dock bandits trying to steal their things. Fortuitously, Sparkos woke up from his sleep and assisted the party. Now with some of their materials stolen, they are trying to get some of their stuff back, so that no more delays can emerge and they can set sail.