Wherein the heroes meet several ambassadors (from hell).
The heroes encounter a friend with much to say.
A figure from the past comes back to the heroes
The adventurers may encounter a bit of both...
Continue in the mines , or prove yourself against the denizens of the inner crater?
Pass judgement upon the remaining elemetal temples, or breach the outer fane?
Do you fear to go where Beaufort last tread?
After defeating Uskathoth will the party delve deeper or retreat?
The party just completed a pitched battle in the mines. What will they do next?
After their rekkie to the temple in the mountains will the players return...
The party splits up! Emmanuel travels to Loudwater, Garadin and Khusrov explore Llokrh and the rest head to the mountains.
What awaits the party in this Zhentariam controlled mining town?
What makes the mechanical noises in the Southwood?
Will the party take up the challenge and venture to Llorkh. What will they find there? Resolution of their quest or more questions?
Clues lead the party to a mining town in the mountains. Will they find their answers there?
Will the party make it back to Secomber...
Last time the battle was raging. Will it get better or worse?
Are there only bugbears in the 'abandoned' temple or worse?
Still deep within the moathouse, will the party make it out alive?
Will they uncover the truth beneath the moathouse?
Having dealt harshly with a few ghasts and ghouls, not to mention a dragon, what's the party's next move?
Is the moathouse simply home to some roving bandits or something else entirely...
The captain of the militia begins to reveal his concerns
Chris G. is the guest DM, so I have no idea what's going to happen, excpet that I get to play Elmo Guildas as a PC!
Some of the party is lead on a chase to find Elmo Guidas, captain of the Daggerford militia.
Have the werewolves of Julkhoun been defeated? Who was the Baron, anyway? What do we do with Mitchy?
Light seeps out from around the door at the end of the hallway of bones. What lies beyond?
Will the party investigate 'hotel werewolf' or continue to Secomber (or both)? The choice is theirs.
The party has returned to Daggerford and now must report to the Duke. They will later be faced with a choice that may decide their fate...
Having just defeated a Drow supply outpost at the edge of the Misty Forest, the party must now decide what to do. Return to Daggerford to get their bearings? Follow-up their current leads (Darnarest's Tower, Secomber, Daggerford Royalty) ? Abandon adventuring and open a pie shop?
Having destroyed the Drow leaders in their Tree Fortress, where will the adventurers turn?