Devils have crashed a party at the plume. Can they trust you?
Otto, Rosemary, and Tama come back from a grim encounter with a strange woman. While Quinn continues to troll the minstrels of Epoch.
The ritual is at hand and the champions are ascending.
After 2 weeks of down time the party is accepted into the trials of the seal.
You have defeated the horseman, but what lies back at the party?
Returning to Epoch, the party has a dinner date. Plus, what's Brother Mathias up to?
The ritual is set and the hags are ready for the outcome and their sister freed.
With the gnoll leader dead, the party plots their next attack.
The party digs deeper into the gnolls and groves situation.
Quinn gets interrogated while the party deals with a stowaway
The party is questioned by Commander Dorian, a representative of house Arcturas.
With the new information on devils, the party has headed back the the EInmann Estate.
With the troll dealt with and loot distributed it's time to return to the bastion.
While the party deals with their spoils, Otto may have more than he can handle.
The party has found the Einmanns, but there is a little dwarf issue that they must contend with.
The party has defeated the troll, but now what to do with the spoils. And, what of the mother and son...
They faced the troll, but the real threat of the cliff with a small pool of water lies ahead.
The wolf leads the party deeper into the forest. What could possibly be in the caves beyond?
You have stolen the quest from the other group. But, can you actually complete it?
With the Mistress defeated and the strange writs in hand, the party returns back to the bastion with their spoils.
The cultists spoke of a mysterious figure they called the mistress
You are trapped in a snake pit, but are you alone?