H5-18 Beyond the Walls
Locations Outside the City Walls of Verbobonc
The areas outside the city walls of Verbobonc are not just mere extensions of the city but integral parts of the region's social and cultural landscape. These locations reflect the diverse needs and practices of the city's rural population, many of whom follow the Old Faith. From sacred shrines and historical ruins to bustling inns and refugee camps, these sites outside the city walls play a vital role in the life of Verbobonc's inhabitants, both urban and rural.H5 - Tower of Juelihm the Conjurer
- Isolated tower, home to Juelihm the Conjurer, Master of the Silver Consortium.
- Outwardly normal, but heavily fortified with magical defenses against scrying and extra-dimensional travel.
- Appears normal but has extensive magical defenses
H6 - Pond of the Hart
- Small pond connected to Ash Horn Stream.
- Sacred to elves and local druids as a 'tear' of Beory (Mother of Oerth).
- Considered a shrine by Druids of the Old Faith.
H7 - Ruined Aqueduct
- Unfinished aqueduct expansion project, halted due to security concerns.
- Debate over vulnerability to poisoning and infiltration.
H8 - Ruins, Elemental School of Magic
- Destroyed during the Elemental War.
- Not rebuilt due to associated stigma, despite some voices advocating for its necessity.
H9 - Shrine of Beory
- Composed of 12 great granite blocks arranged in a circle.
- Carvings of Beory's symbols and Druidic language for weather prediction.
H10 - Grissom’s Animal Training
- Large farmstead home to the region's best animal trainer.
- Extensive outdoor training facilities.
H11 - Shrine of Yondalla
- Stone altar with Yondalla's holy symbols.
- Cared for by Vinny Brumblestick, a devoted elderly halfling widow.
H12 - The Latecomers Inn
- A barn converted into a tavern.
- Shared accommodations with animals, popular among local farmers.
H13 - The Silver Lyre Inn
- Rustic inn favored by travelers from the Gnarley Forest.
- Named for a magically floating lyre that plays music.
H14 - The Crossroads Inn
- Inn catering to farmers and travelers from the north.
- Simple, no-frills establishment offering basic amenities.
H15 - Barracks – Cavalry
- The barracks and stables for the Viscounty's heavy horse regiment.
- Houses 50 heavy cavalry, playing a critical role in the region's defense and military readiness.
H16 - Refuge Camp
- Temporary 'tent city' for exiles from the Wild Coast.
- Overcrowded with poor sanitation conditions.
- Includes basic service tents for residents' needs.
- H16A (Tent of Gerald Ryger)
- H16B (Chow Tent)
- H16C (Cantina)
H17 The Verbobonc Knights' Arena
- The Grand Arena of Valor The Verbobonc Knights' Arena, situated just outside the city walls.
- Known officially as The Grand Arena of Valor
H18 Eternal Vigil Cemetery
- Location: Positioned outside the east city walls, surrounded by lush farm fields.
- Size and Structure: Contains over 100 gravestones, 6 mausoleums, and a prominent columbarium.
Location under
Included Locations
- H10 Grissom’s Animal Training
- H11 Shrine of Yondalla
- H12 The Latecomers Inn
- H13 The Silver Lyre Inn
- H14 The Crossroads Inn
- H15 Barracks – Cavalry
- H16 Refuge Camp
- H17 The Verbobonc Knights' Arena
- H18 Eternal Vigil Cemetery
- H5 Tower of Juelihm the Conjurer
- H6 Pond of the Hart
- H7 Ruined Aqueduct
- H8 Ruins - Elemental School of Magic
- H9 Shrine of Beory
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